Seeing is believing and what beter way to believe that games can be fun until one can see them properly. Enter Andrew Sabri whose research focuses on display wall user interfaces at the Center for Human-Computer Interaction at Virginia Tech. Using 12 Linux servers and a Multi-Head implementation of the X-Server along with a linux implementation of Chromium which enables them to distribute the OpenGL rendering from the head node to all of the servers - the result, Quake3 running at 10,240x3,072 resolution.
Now thats the kind of research i wanna be in :)
this was submitted to me by Thushan
Website of the project is : http://www.plastk.net/